Gameplay, Feel & VFX Designer
Hello! I'm a Game Designer and Developer from Madrid, Spain, with 8 years of experience in the industry.I have worked on commercial and indie videogames as a Game Designer and Gameplay Programmer, with strong knowledge of Unity Engine and game design related tools.
During my time as Lead Gameplay Designer at AHEARTFULOFGAMES I've helped with the development of TMNT: Mutants Unleashed and the turn-based tactics game IRONSKINS.I've also worked on other games like Dreamworks Dragons: Legends of the Nine Realms, Dreamworks Spirit: Lucky's Big Adventure and the indie game NEON BOOST, the later achieving 500k+ downloads and 90% positive user score.
LEAD GAMEPLAY DESIGNER, GAME FEEL & VFX DESIGNER
2024 - Playstation 4/5, Nintendo Switch, Xbox, Steam.

Collaborated with the whole design team to develop and document the concept of the game.
Led the design of the traversal mechanics with the Creative Director.
Coordinated with the Narrative and Progression department to design the gameplay progression systems and economy.
Created VFX for all of the characters as well as directing a VFX team to match up the unique style of the movie.
Worked closely with Character Art department to create and polish new enemies for the franchise.
GAME DESIGNER & VFX ARTIST
2022 - Playstation 4/5, Nintendo Switch, Xbox, Steam.

Collaborated with the whole design team to develop and document the concept of the game.
Owned the polish and balance of the combat and movement system.
Designed and implemented VFX for the characters and enviroment.
Worked with the Audio Lead to implement and polish SFX for the characters and cutscenes using FMOD.
Helped Level Design and Enviroment departments with mechanical and collision polish across all levels.
GAME DESIGNER
2021 - Playstation 4, Nintendo Switch, Xbox, Steam.

Designed and implemented the Waypoints system and several platforming puzzles.
Implemented NPCs around the main town from concept to programming the necessary systems in C#.
Implementation of SFX in cutscenes.
Cleaned up collision geometry and custom cameras around the whole game map in collaboration with the Environment department.
LEAD GAME, LEVEL, NARRATIVE & VFX DESIGNER/ARTIST
2019, In development - Steam.

This is a studio passion project only worked on by a handful of developers. Therefore, I have worked on all aspects of the game:
Created and polished Core game mechanics.
Owned the Game Feel and polish, from balancing the playable mechs to creating VFX for all of their weapons and visual parts.
Co-created the narrative structure, game's script and missions/levels, as well as directing several cutscenes and integrating VFX into them.
GAME DESIGNER AND PROGRAMMER
2019 - Steam.

Created high level design and lead all aspects of the game from concept to technical implementation.
Programmed and implemented all systems and mechanics, including the integration to Steam.
Created all VFX and SFX for the game, from concept to sound and particle management systems.